#didn't choose the ttrpg life
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*snort in 99% of us were once roleplay characters*
How I feel as a fictive joining a roleplay as myself
#plurality#fictives#didn't choose the ttrpg life#the ttrpg life threw a d20 at me and yelled “Roll for initiative!”#larper
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RPG Character Development Questions!
Trying my hand at making one of these, specifically aimed towards D&D characters but it should also work for other TTRPGs and video games like Dragon Age.
Send me any number of emojis for any of my characters! Anyone is welcome to reblog! 😊
~*~*~CHARACTER DESIGN~*~*~
👀: Describe their physical appearance in as much detail as possible. Facial features, colors, height, build, etc. 👄: How do they talk? What's their vocabulary like? What does their voice sound like? Any accent, verbal tics, etc? 👃: Do they smell like anything in particular? Why do they smell like that? 🏷️: What is their full name? Do any of their names have any special meaning? How did you come up with them? 🌳: What physical traits did they inherit from their biological parents? Do they look more like one parent than the other? ♦️: Are there any motifs you associate with them? What do those motifs represent thematically? 🎨: What is their color scheme? Or at least colors you associate them with? 🔮: If they were to feature in the art of a tarot card, which one would it be and why? 💭: What was the original concept for your OC? Has it changed at all since then? 📺: Is your OC inspired at all by characters from other media? Which one(s) and what traits do they have in common? 🛡️: How does their class inform their characterization? How does their personality match or clash with the stereotype for that class? 📖: Describe your ideal character arc for them. How do you envision them changing by the end of the story?
~*~*~SKILLS/HOBBIES~*~*~
📊: What is their best stat? What is their worst/dump stat? How do these affect how you roleplay as them? 🗡️: What type of weapon do they normally use? Is there a particular reason for it? ✨: Are they a magic user? If so, how did they come to learn it (born with it, studied, acquired, etc.)? What does their magic look like when cast? If not, what is their attitude towards magic? 🖌️: What is their go-to hobby? When did they start learning it? Why do they like it? 🔨: Do they have any practical skills they wouldn't consider a hobby? What sorts of skills and how/why did they learn them? 🍳: Are they good at cooking? Do they like to? Why and how did they learn to cook, or, if they didn't, why didn't they? 🎵: Are they any good at singing? What situations do/would they sing in? Would they sing in the shower? 🎻: Do they know how to play an instrument? If so which one(s)? Do they enjoy music in general? 💃: How do they feel about dancing and are they any good at it? Do they prefer solo, partnered, or group dancing? 🚗: In a modern AU, what kind of job would they have, if any? 🎁: If they needed to give a friend a gift, how would they go about choosing one? Would they buy it, make it, or do something else? Would others consider them good at gift-giving? 📚: Do they like to read books? If so, what sorts of books do they prefer to read? If not, why don't they like reading? ✍: What does your character's handwriting look like? Do they write letters often? What other contexts do they usually write in, if any?
~*~*~PERSONALITY~*~*~
🙂: What are three of their personality traits that others would generally consider positive? 🙁: What are three of their personality traits that others would generally consider negative? 😱: Do they have any irrational fears/phobias? How do they cope with them? Has a phobia ever impacted the game you play them in? 😭: How easily do they cry? Do they ever cry in front of other people? When was the last time they cried? 💢: How quick are they to anger? What is a surefire way to piss them off? What do they act like when angry? 😄: How can you tell when they're really happy? What sorts of things make them happy? How often do they smile? 😳: How easily are they embarrassed/flustered? What sorts of things catch them off-guard and make them lose their cool? 🏁: What do they consider to be their main goal in life, the thing that motivates most of their actions? 🤲: Do they have any deep desires that they don't talk about and/or don't even realize they have? Do these desires conflict with their main goal at all? 🗣️: How social are they? Do they speak to strangers because they like to or only when necessary? How differently do they act with strangers vs. friends? 🐾: How do they feel about animals? Do they have/want any pets? Do they have a favorite animal?
~*~*~BACKSTORY~*~*~
😬: Did they ever make a major decision in their past that they regret? How are they handling it now? 🙏: What are their feelings on religion? If they are religious, what do they practice? How much of an impact does it have on their daily life? 🎓: What was their education like? Do they have any favorite subjects? What is their preferred learning style? 👨👩👧👦: What is their family like? Are there any family members that are particularly influential and/or important to them (whether in a positive or negative sense)? 🛝: Do they have any childhood friends? If so, are they still in touch with them? What is their relationship like now (or why did it end)? 🧸: What was their favorite childhood toy and why? 🚸: Would they consider their childhood to have been a happy one? Why or why not? Does their perception of that differ from yours as their player? 🌹: Are they experienced romantically? How many romantic partners have they had? How has this affected their view of romance? 😡: Do they have any enemies and/or rivals from their past? How serious of a threat are they to your OC?
~*~*~RELATIONSHIPS~*~*~
💘: Do they have a "canon" romantic partner? If so, who is it and what is their relationship like? If not, what kind of person would be the optimal romantic partner for them (the most interesting narratively, not necessarily the healthiest/what they think their preferences are)? 😍: What traits, physical and/or mental, do they find attractive in other people? 💒: How does your character feel about marriage? Have their feelings on marriage ever changed? 🎉: Who are their party members/companions? Describe each of their relationships with your OC (however brief or detailed you want). 💍: Among their current companions, are there any that are narrative foils to your OC? How so? 🍼: How do they feel about children in general? Do kids get along with them? Do they have/want kids of their own (now or down the line)? 🤝: How do they express platonic affection? When does an acquaintance become a friend for them? 🥰: Who do they currently consider to be their best friend and why? Has their best friend changed over time? 🫂: How are they with casual physical touch? Do they have different boundaries based on how well they know a person? Is there a specific reason behind their comfort level?
#been working on this for a while! i'm certain i'll think of more questions after posting but at this point i just gotta post it#u can find my characters in my pinned post if u'd like to send me any! :3 cosette is who i'm fixating on atm since baldy gate lol#but finch is always a hit too#and of course feel free to reblog for urself!#oc ask game#oc ask meme#oc ask prompts
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She has no idea what butterflies are 😔
I drew this piece for the art event in bluesky where we drew our OCs with blue butterflies and I like this piece so much 😭
Actually, this is Kairai and her team, made up of my other dnd characters and npc's from our campaign (DM allowed me XD).
Raven, the winged one, an Aasimar. She's a Cleric (Life Domain) of Selune and my first character for a big campaign. A big part of Kairai's story, I'm going to make a comic about, based on Raven's story from the campaign that I won't spoil for now :D
Ruby, the tiefling. Honestly, she's not from dnd as a ttrpg, but from BG3 as my first tav whom I couldn't leave aside. I’ve drawn a lot of art with her and Kar'niss here as you noticed XD
Douma, an NPC from Raven's Campaign. A human rogue and her good friend, whom she saved from death once.
And the last one, a deep gnome artificer that I made up suddenly because my heart needed an old man for this team XD I didn't choose a name for him for now, but I'm still excited about his future design and story.
✨ Post in bluesky and speedpaint ✨
#artists on tumblr#digital art#fanart#digital#art#украрт#dnd#dungeon and dragons#dnd drow#dnd oc#dnd campaign#dnd5e#dnd character#dnd art#dnd ocs#drow#lolth sworn drow#drow oc#drow elf#aasimar#tiefling#deep gnome#rogue#original content#original character
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Play Diary
Nahual: So a Priest and an Angel walk into the bar...
In an effort to display how awesome indie ttrpgs are, I thought I'd start sharing some cool sessions I experienced first hand and how I think the design of the game and the play culture was part of that!
This year, Thomas and I are sharing a weekend time slot. Nowadays I'm running Bite Marks and he's running Nahual! We take turns running a game to avoid GM burnout.
Nahual is a fascinating game. Player characters are always three things: they are Mexican, they are poor, and they are angeleros. They hunt angels, terrible parasitic and violent creatures from the invading conquerors long ago. But the Angeleros don't do it out of duty, killing angels and harvesting them is a means to survive. Our group creates tequila from angel blood.
Today was our first real session after making our characters a few weeks ago. Some truly fun stuff happened this session, and the more I think about it, the more I feel it was a really good mix of game design, GM facilitation, and player ingenuity.
The Expendido Move happens at the start of the first session or when time passes. It's a way to see how your business is faring. We didn't roll well: the option we landed on was that one of our regulars brings their troubles to your cantina at the worst possible time.
From the Cantina sheet we choose who our regulars are, and one of them is Zofiel, a double-agent angel, working for both Heaven and Hell, who can be in the right place at the right time.
So you can imagine that the kind of trouble a double-agent angel brings is legitimately awful. At the start of the game we're hit hard with how tough life is for an Angelero, and I loved it! It really sets the stakes for the premise.
A powerful angel, one not to be trifled with and way above our abilities, walked into the bar with a suspicious priest alongside him. They were looking for Zofiel, to take back something important.
Each player had a cool moment thanks to their playbook moves, but my favorite had to be what Josh did as Marco, the Tlacuache. As an Angelero with access to the scoundrel Opposum Nahual powers, we were in for quite a few surprises!
Marco transformed into his Nahual form and used one of his totem moves, Guise. He placed a mirage of Zofiel on himself, and rolled high enough that it was impossible to tell the difference between the two.
One thing lead to another, and a brief fight broke out. We collectively managed to force the angel to leave the bar, but not before he reached out to grab Zofiel - and thankfully he had grabbed Marco in Guise instead! Normally, being dragged into the sky by a deadly angel is a bad time. But Marco had one more trick up his sleeve! Thomas, our GM, couldn't believe it. "You want the angel to drop you? From high above? What?" That's when I said, "Josh, I think you should read the Play Possum move out loud so Thomas gets how cool it is."
"They can BURN your body? And you're UNHARMED? WHAT?"
I marveled at how many things had to go right for this move to be pulled off so perfectly. The guise's mirage needed to be perfect. The fight had to be violent but controlled enough that we would 1) survive it and 2) force the angel out but take fake Zofiel with him.
Play Possum by itself is already an incredible move. But getting to line it up perfectly so that a terrifying angel thinks one of your regulars is dead, so you get to protect them a little longer? Sheer perfection.
It was a great way to start our game. I've played Nahual as a one shot a few times during its crowd funding period, and I'm so glad I get to play the final version of the game as a campaign. I'm really looking forward to playing more soon!
#play diaries#meant to post this weeks ago whoops#indie ttrpg#nahual#pbta#violence#colonialism#catholicism
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I feel like the BBEG has used that spell in like half the games I've played...
- Mars
The BBEG casts their ultimate spell, Banish Game. It changes the Party's schedules so that the campaign fizzles out
#Didn't choose the TTRPG life#The TTRPG life drew squares on the ground under my feet and told me to roll for initiative
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A while back I had a chance to play Cyberpunk Red, which is the 4th edition of Cyberpunk by Mike Pondsmith.
Red is also the successor to Cyberpunk 2020 which was the inspiration for the notorious Cyberpunk 2077 - haven't played, don't intend to, not the subject of my discussion here!
So how did it go?
Cyberpunk Red is a lot of crunch though plays really easy once you get past the initial learning curve of the rules.
But there are a lot of rules.
I find my go to when learning a new game is to find a video of someone trying to give a briefer on the game system and then go to the book to cement those ideas myself.
I found this video pretty helpful when researching character creation. XPLoveCat does a whole series guiding through the creation process. If you like to listen to someone explain things (it's a big help for me) this might be a great place for you to start too!
Once you pick your lifepath, if you're going with the beginner one (i don't remember what it's called it's been nearly a year sorry!) the creation process is pretty smooth, it's just following some steps. There's a medium and veteran version of the life paths that add more complexity to your character creation process and I feel like since our group was a bunch of RPG vets we could have handled that, but it does speed things up to go with the quicker start for a one shot.
Meanwhile Red is like "You have 60 skills and one of them is fashion and one of them is looking good."
Whenever I'm starting a new game I also like to have a character sheet handy so I can piece everything together. And once you get Red's character sheet in front of you, it really begins to feel like a game from the 90's with a modern coat of paint.
The character sheet in question. 3 pages!
There's a lot of fun to be had in older systems! But newer systems have opted to streamline things like skills and stats and stuff nowadays. I remember being glad that 4th edition D&D cut skills by more than half by just folding a lot of similar ones together, something that would continue into 5th edition as well. There were some casualties along the way though (rip use magic device, and all the extra knowledge skills!) and typically the stuff that got cut was stuff that would facilitate like... You know.... Playing a character? Not just murderhoboing your way across the country.
Pictured below, everything that is "Cool" in the year 2045 (taken from a custom character sheet)
Creating a character is an interesting process because it follows this lifepath system. So you choose one of several paths and the game streamlines the creation process by directing you which page to go to next in an almost "choose your own adventure" sort of layout. This is very helpful, but while it's easy to go forward, it's not so easy to go back. If you went to the wrong page or just didn't like what you read and want to try something else, you'll be searching for where you made that wrong turn. A lot of ttrpg books can be like this so this isn't exactly a new problem, but the way the book is laid out it really does need you to follow this path to new pages instead of discovering the information yourself by reading on. I guess just write down the page numbers of places you want to go back to before flipping forward.
Initially finding things on the sheet is tough because if you're told to make a "Tracking" check, you might not immediately assume that's an Int skill. Since the skills are grouped by attribute, you'll have to go through the process of figuring out what skill belongs to which group. I don't think this is a bad thing, because the alternative would be an alphabetical list of 60+ skills, which might make it harder to figure out their associated stat, or would just make the sheet more bloaty with repeated stats beside each and every skill. All games have an adjustment period to them and this is a pretty minor one. I remember this being a sticking point for our group after playing it originally but having some time to think on it I think there's a valid argument to be made either way. Someone in our group even mentioned this was one custom character sheet away from not being an issue and I agree. And apparently others do too because there's a lot of them out there! Many of which sort the skills differently and many also try to condense the 3 page sheet to 2. I know there's a lot of wasted real estate on the third page but it's pretty cool!
There are also apparently free quick start rules that come with premade characters and everything! Free is free and you can check that out on drive thru RPG! It's called easy mode but my understanding is this includes the core rules too. This would probably be the best choice for a one shot game to test the water but we just weren't aware of them at the time.
But a major part of creation is your role. This is the part I might be the most critical of. While they give you a lot of skills and everyone has access to the same skills, each role has basically one major ability that only they can do. The med tech can use medicines to help the groups, the netrunner can take more actions while in a netrun. That kind of thing. But that's pretty much it. Improving your role may allow you to use your role abilities better or more frequently, but there's not a lot in the way of new abilities.
And also the divisions between the roles feel pretty arbitrary. Like the med tech is the only one who can use a bunch of medicines. But why? Everyone has access to the first aid skill, which is something the med tech is also proficient in. What's stopping someone from taking one of their medicines and using it?
I think having well defined roles for each player is very important! And the roles do provide this, but I don't feel like they go far enough. We did only play one session though so perhaps this is something that would be more evident over time.
I played a Netrunner (a hacker) which ends up also having to play a little minigame separate from the rest of the action. I knew what I was getting into but wanted to try it out to see how the game handles it. In previous games that I've played a hacker, it bogged down the game by either having an entire session play out for the hacker while everyone else waits, or does nothing while everyone else is in the middle of the action because they have to stay with their big cool hacker rig. Red deals with this in a really great way - your rig is a headset that has wifi. And if you want to hack a secure system, you need to be hardwired into that system. This means the Netrunner has to be on site and still has an opportunity to join the action. Or may even be forced to do both at once.
As far as the actual hacking game goes, I really like the implementation of hacking a cyber infrastructure. You bring programs that all serve different functions, such as attacks or other actions and then you have to fight your way up the digitial infrastructure, with each level offering more rewards, but higher threats. The programs all have a fantasy aesthetic and the architecture functions kind of like a dungeon in Netspace. You can take multiple netspace actions, but you're still able to act in meatspace as well during this time. Sometimes you'll have to balance your actions in and out of netspace.
The biggest problem I had with the Netrunner goes back to my problem with roles. There's a Tech stat and several Tech skills so what kind of check do you make? Why, you add your role to your roll! The Netrunner uses their role, which starts at +4. Compared to their Tech skills which are floating around a +10 or so. Now the DVs for these checks are all lower to compensate for this but... Why do we gotta do it this way?
There could easily be a skill that could have covered this and the DVs could have been comparable to everything else in the game. You might think, well if other characters were allowed to hack, they could prove to be just as effective as the Netrunner so it has to be a balance issue right? Well the Netrunner role allows them to take 3 actions a round in Netspace which would make them much more efficient than someone without the role. But also having the role is what grants the interface feature, which is required to take NET actions at all! But even though the Netrunner is obviously the best choice for the task, what's stopping someone else with a rig from attempting the same thing and just being less efficient at it.
The way I guess this is addressed, is that you can take on other roles potentially? You have 4 in your starting role, so I believe you'd start with 1 in a new role. But with a +4 in my Netrunner role I found that I struggled a lot, so I can't even imagine floundering around with just a +1. You'd be at the whims of the dice.
Despite that though, I appreciate the game does allow this sort of multi-classing. Especially since many of the roles seem to be very gear based, so it feels silly to not allow any crossover.
In the end, the hacking did feel balanced, which is important. But it didn't feel awesome, which i guess is what it came down to for me. But I also failed a lot of those checks Netrunner checks, which brings me to my last major gripe.
Rolling a single d10 for checks is fine, but if you critically fail on a 1, which is 10% of the time, that is lame. I don't mind using a d10 for checks but without some kind of way to mitigate 1's it makes things brutal, not in a fun or challenging way. I feel like if I was going to play again, I would need the crit fails to just be gone altogether.
Overall, I did enjoy Cyberpunk Red! I think it's a bit hard to dig into for a oneshot, but we managed just fine. If you really wanted to get a feel for it though, I'd recommend you play a 3-5 session arc. This game is definitely worth your time!
I'm also curious about going back to previous iterations to see how it's changed over time.
So, fun fact time, Cyberpunk Red was published in 2020, 30 years after Cyberpunk 2020 was originally published which is goes hand in hand with every scifi media that has predicted a date in the "far future" that we have now reached (and passed!).
See you in 2045 for the 5th edition of Cyberpunk I suppose!
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I've been working on a ttrpg inspired by Hades and Kill 6 Billion Demons, modifying my Lumen game, Luminous Vein. It's definitely still early in the process, and I have so many projects that this one is a bit on the backburner, in part because I hate figuring out random generation and it'd feel more right to have a more official vibe to it with art & stuff. Anyway I do however think some of it is cool as hell so I put out a poll asking people what they'd like to hear about; you guys chose my problematic trans rep, who I dont have much to say about that I didn't already put in its description, so I'll just put it in full:
Hollow, Goddess of Rot
It/its, she/her, they/them
Feared among mortals to its elation, Hollow is a heavy shadow of positivity in the pantheon of gods. It loves trying to find new ways to disgust and horrify mortals, sometimes going so far as to create minor planes to trap them in and play with them. It, however, is not a real threat to anyone; her domain only ever affects those that have already died.
While plenty of wildlife loves her, human cults are rare to form, but those that do are often social outcasts, finding beauty in not just the way rot provides new life, but to death on its own merit.
Hollow is the shambling corpse of the first dead god, born in the abyss that could not be filled by anyone else. Its skin is grey and thin, tearing at the joints; its eyes have long been forgotten by physical existence; its form is too old and rotted to make out what the dead god once looked like. There's a gaping hole in the center of her neck, leaving its voice whispy, almost pained. They have a series of spindly, metal legs modeled by Eralth, the God of Craft, to support their slowly withering divine legs. Smaller beings of rot reside in the fungi and holes growing around their flesh. Hollow is extremely proud of the body they claimed, and, even as the gods respond to her presence with discomforted silence at best, they will all admit that she shows more joy than the first dead god ever did, or most other gods in the pantheon, for that matter.
Hollow loves dead things and is, therefore, happy to help runners escape hell so they can fulfill their full potential as dead things. She only shows confusion when asked for clarification.
Core Mechanic: Rot
When enemies inflicted with rot die, their bodies will remain to fight alongside you, becoming undead. Undead have the same actions made on the GM turn, but directed at enemies, and their health is based on how much rot you inflicted on them.
Boons of Hollow:
Rotting Wounds: Your weapon attacks inflict 1 rot
Trail of Death: Inflict 3 rot when you move away from an enemy
Decay: When you kill an enemy with an attack requiring 2 actions, they are given 1 rot
Spores: Your cast inflicts 2 rot to all enemies in Close range of the target.
Contagion: All undead attacks inflict 1 rot.
Self-Actualization: You can choose to target actions or casts on yourself, dealing harm but giving you any included rot effects as well.
Angry Dead: All undead deal +1 harm
Slough: Living targets inflicted with rot will take +1 harm.
Probably should've guessed the website with all the freak transgenders would vote for the freak transgender, now everything after her is gonna be a letdown. This is my best girl and also literally me so if anyone is mean to her I'll kill yo u
I'm not entirely sure how many possible boons I want the gods to have, Hades has a massive swathe of them but it turns out that can be kinda hard. I might add more mechanics to the core combat system to play with, the big issue I'll have to deal with is the randomness and the fact that the upgrades aren't weapon specific
Congrats! You read this far! or scrolled down and clicked words! You are now granted voting rights on what I should bring up next. if you want
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for my new ttrpg campaign, Choir (scifi, multi-system, set in a homebrewed universe based on the machineries of empire books' setting), we've been playing a bunch of worldbuilding games in preparation, including one- or two-shots for each PC to play out specific moments from their backstories. (for more general campaign info, see this post!)
anyway, i thought i'd write up brief summaries as to how these backstory games have gone, because they've been a blast and i highly recommend doing this for a campaign that'll involve deep character exploration.
1. Love Triangle in a Death Cult Regency
PC: Idona Noci (they/he)
TTRPG: Good Society, "a collaborative regency rpg that seeks to capture the heart, and the countenance, of Jane Austen’s work."
Backstory situation: How teenage Noci chose duty over love.
Present-campaign Noci is a trained torturer and professional indoctrinator, but they were just a teen once who had to choose between an arranged marriage or a continued relationship with a lower-class boyfriend. We played out one week set 25 years pre-campaign to show how Noci chose marriage and responsibility over love. The setting was a space station that floods with time-keeping tides, set during a week-long celebration of the faction's revered saints. Good Society was such a fun vehicle to play out the intricacies of a death cult space society, and the two-shot was honestly so moving???? i have not stopped thinking about it???? A++++.
2. Chase Through Space
PC: Moment's Pallor (she/zie)
TTRPG: HOUNDs, "a dice-stacking roleplaying game about the bond between a mech pilot and their robot companion."
Backstory situation: How Pallor was caught trying to run away with a stolen, sentient spaceship.
Present-day Pallor is a coder, a scientist, has already been executed once, and doesn't understand why it didn't stick. We changed HOUNDs to be about a computer coder/hacker and a sentient space-moth that had been harnessed and augmented into a ship. Five years prior to the campaign, Pallor connected to said moth, realized that it was sentient, liberated it and tried to escape the empire. Zie was caught and executed for this, then brought back to life under mysterious experimental means. HOUNDs was so much fun and did a great job ramping up the tension of the chase and allowing touching, calm moments too. (We play online, and used Tabletop Simulator on steam for the dice-stacking, which worked very well!) I love this mothgirl and i can't wait until zie can be with hir moth again wahhhh.
3. Divorce Negotiations
PC: Attra Rose (she/her)
TTRPG System: A Long Night in the Mech Bay, "A TTRPG about Relationships Reforged in Conflict."
Backstory situation: Rose and her wife (an NPC) negotiate a divorce while reminiscing about their relationship.
One year before the campaign starts, Rose got divorced (but they will be on the same crew once the campaign starts, oops). We used an albeit incredibly hacked version of LNitMB to play out the seven years of Rose and Han's relationship, from meeting up until and through the divorce negotiations. This was mostly accomplished by completely rewriting all the questions so that they were specific to this couple, and reversing which kinds of questions were asked first, so that it started with happy memories before we entered The Agonies. We also added NPC opportunities and setting description stuff so that the other two players could contribute, but the basic framework was still really useful for this kind of exploration, and I love the idea of starting a brand-new campaign with scar tokens lollllll. anyway i am unwell and having a GREAT time.
#choir campaign#dm stuff#idona noci#moment's pallor#attra rose#stel han'ae#execution#execution mention
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Do you need more Draculas in your life? Of course you do! We didn't make this game, but we're sure as heck excited about it.
Oops, All Draculas! was created for Dracula Jam 2021 and one of the first games to use the Buddy System emphasizing teamwork and found family. Sometimes called a "What We Do in the Shadows" simulator, Oops, All Draculas! is a ttrpg that can be as silly or as dark as you choose.
#dracula#re: dracula#dracula daily#tabletop texan backers and above you will be getting a pdf copy of this game in the the bundle going out next month!#personally I ran to buy a physical copy#it's a good game!
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Who's your GF favorite character?
Stanley!
I really love how under his seemingly carless and indifferent old man attitude is actually a family man who simply wants to have connection. I also find his backstory the most tragic what with having been abandoned as a teen. While Ford's life could be classified as tragic too for his 30 years of wandering dimensions and his struggle he went through with Bill it just doesn't compare to Stanley being forced to grow up hungry and alone and scamming to get by. Which honestly I feel his scams didn't start out ill intentioned just for money, but as legitimate attempts at having a respectable business, however they all just kept going wrong so he settled for being a scammer more than actively wanting to be one. He had to work with the hand he was dealt, Ford got to choose his cards even if his Ace (dream school) slipped through his fingers. Ford still managed to be successful comparatively.
Which brings me to Ford being my second favorite. I find him relatable when it comes to how left out and isolated he felt as a child (even if for different reasons than I can relate to), and I actually have a lot of similar interests to him. TTRPGs for one, and I actually love investigative media on super and paranormal happenings/entities lol
Mabel is my third favorite, she's a hoot.
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it's wild how life happens. i started replaying a hacked version of the kim kardashian game in december 2021 to avoid the reality that i was failing 2 of my college classes. because of that, i googled 'a tale of crowns,' which is the name of the game of thrones ripoff the kk:h player character stars in. that's how i stumbled across one of my favorite things of all time: the interactive fiction called a tale of crowns. then i became obsessed with this choose-your-own-adventure format and barely slept the next three days while i played the sword of rhivenia and wayhaven and the soul stone war. i spent all spring obsessively playing every if i could find. then my desire to create atoc fanart reminded me that i'd been dying to learn to make cool sims edits but i forgot about it after going back to school. so then i started making my mcs in sims and slowly learning photoshop while i should've been in class for all of spring 2022. then i saved up in the summer and bought a new laptop that could run gshade and handle games and editing much better. then i wanted to have a simblr presence so badly and started posting and spending time on tumblr. then i decided to branch out and play dragon age because of an offhand comment the author of wayhaven made answering a tumblr ask. because of that i fell in love with rpgs and played the whole da series, mass effect, skyrim, and bought bg3. then i got into critical role bc of simblr, and at first i didn't think dnd was for me but i liked watching it. then bg3 came out and became my obsession and i realized maybe dnd was for me. and now here i am looking up ttrpg events in my area and joining a beginner dnd discord server and all the things that are the most interesting and important to me rn i never would've gotten into if i hadn't done the worst thing i ever did.
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a little Q&A about the cowboy ttrpg I'm writing
What made you want to write this game?
So a card game I play (Magic the Gathering) came out with a wild west themed expansion set recently and I didn't pay too much attention to since it seemed a bit too... campy. But I randomly saw a card from the set and did a double take saying "Is that a SNORSE? (snake horse)". And it was! It was pretty cool creature design, I thought- like a centaur with the head and torso of a snake on a horse's body and legs. or like a whole snake with horse legs. And then I started thinking, ok what if we were all cowboys in a ttrpg riding snorses? And it all spiraled out from there since I couldn't find a cowboy game that I liked, that hit the vibes I was looking for.
What makes this game different from other cowboy ttrpgs?
Most cowboy ttrpgs that I could find were crunchy or gritty (or both) and I wasn't looking to play a game where everyone is covered in dirt and miserable all the time. And I'm so tired all of the time irl, I didn't want to play a system with dozens of things to keep track of or do math on. So that's a huge part of what sets my game apart. I designed this game to be light-hearted and rules-light. I wanted it to focus more on the narrative than the math. (But I also didn't want a game that was "cozy"; I still wanted there to be some combat since that's a huge part of the genre.) That's why I chose the Kids on Bikes system! It's so elegant in its simplicity and seemed like it would be a great fit, reflavoring the space ship mechanics (in Teens in Space) to be horse mechanics. (Or just mounts, you can make your friend any species!)
Speaking of mounts, that's also part of what makes this game unique. Many of the cowboy ttrpgs, despite being super crunchy, didn't focus much on the mount. Like sure it was there, but it felt more like an object or a character feature. I grew up on Horse Girl™ media; I wanted a cowboy game where you become friends with your mount, where it feels like it's its own character with thoughts and feelings and actions of its own. I wanted to design a game where your bond grows over time and is meaningful to the way the game works.
Who is the intended audience?
Adults. There is space in the rules to run games for kids/teens, but the intended audience is adults due to the inherent adult nature of many of the genre conventions. You know, things like drinking and gambling and visiting the brothel. In fact, one of the Tropes you can be is the Saloon Worker. I was not about to leave out something so important since the saloon girls were a significant part of any frontier town's economy, but I also don't want to imply that teens could be saloon girls. (Hence me not naming it "Teens on Horses".) Just the same, I don't want to encourage teens to be gamblers.
I'm also designing this for adults because I wanted there to be room for adult levels of nuance and to discuss mature topics. I'm an adult and want to engage with media for adults- I have been getting tired of having to choose between adult media with gratuitous violence or blood and children's media with often simplified storylines and messages. I recognize that there are outliers, but the vast majority of things fall into the binary. I was looking to make a game be any of the above, but be mainly designed for stories that fall into the middle- something that is neither "cozy" nor "gritty". I wanted to play a cowboy game that could be anywhere from a light-hearted romp to an emotionally heavy story following traditional western storylines where life is a struggle to survive. So this is for anyone else who feels similarly.
I'm particularly aiming this towards anyone else who grew up on Horse Girl™ media like Barbie Horse Adventures and The Phantom Stallion, on The Saddle Club or Horseland, on Heartland and The Black Stallion, on all the cheesy movies. People who want to play a game with horses where you can build a friendship with said horse, where the horse is its own character.
You mentioned the Kids on Bikes system- what did you add to it or change?
I explained a little about Kids on Bikes in my previous post so I won't rehash how the system works here. I reflavored the space ship to be a mount. So as you progress through the campaign you get points wit which you can purchase Improvements for you and your mount, to show the training you are going through together or new skills you have learned. But I have added a trust mechanic and a mechanic where your mount can help you on various skill checks while you are riding it. I'm pretty excited about how it feels!
I added and changed up the magic system to attempt to balance it with the guns and other physical weapons. Unlike in Kids on Brooms, magic is always reckless and impulsive since there's not really anyone to teach you magic out on the frontier. It has potentially deadly consequences and can kill you if you aren't careful. Magic is also not endless. I introduced a "spell slots" system, as reduced and simplified as possible, like the rules for the Powered character in Kids on Bikes.
I added a Reputation system based on- Honor, Notoriety, and Bounty. This changes how the other characters in the world see you. I also used this system to allow characters to make a name for themselves, a title or nickname they are famously (or infamously) known by. All of these are huge parts of the western genre.
I added a handful of optional rules if you did want a little more crunch for your game. One of them is for Survival, if you wanted to focus on how difficult life was out on the frontier. One is Cattle Drives, if you wanted to participate in this classic activity. One is the Rodeo. I came up with some little minigames for the events which also encourage everyone at the table to participate even if their character is not the one competing. One is owning property- if the players wanted to buy a ranch and do some base-building. (I've been doing a lot of research to find out the average costs for things in the american wild west (about 1880) and other various agricultural metrics (like how many calves to expect to sell vs how many do you need to keep to continue to grow the size of your herd))
The game starts off with some collaborative worldbuilding- I came up with some questions to ask the table so you can create your own frontier if you don't want to play in the traditional american wild west setting. You can make it as fantasy and as wild or as peaceful as you'd like. (I also added a sensitivity note about including indigenous people to your frontier.)
Lastly, I added a bunch of new Tropes and Improvements, both for you and your mount.
#cowboys#wild west#game design#ttrpg#indie games#dudes on horses#is the working title#if you have any other suggestions for a one syllable cowboy word that is gender neutral feel free to let me know#american frontier#western#fey talks#ttrpg hack
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Been ill for the past week. Still not doing great now. (More info below.) But whatever, I'm back, though I'd be surprised if anyone noticed I wasn't around thanks to my queue. 😅
Haven't written anything for MMM because I haven't been awake for long enough each day to do much writing aside from bits for the upcoming exchange. I suppose I'm awake enough now to do a quick story audit, though. Click the Read More to see what I'm working on, and how I'm doing.
Writing Audit:
Aside from the first, these are vaguely in order of completeness/when they're likely to be posted.
TOP PRIORITY - Fic for the summer exchange. I have been doing some reading, and have put together an outline. I'm excited about this one, I really hope my giftee will like it. The problem? If I stick to this outline, the story will be several chapters long, and I'm probably not well enough to write all of it before the deadline. I wonder if it's acceptable to only put up a chapter or two of a gift exchange fic and finish it over the next few months?
Of Steel and Flesh - The next chapter was largely written back in January after the game that inspired this story, but as a consequence, it feels a bit too much like a TTRPG summary... It needs to be fleshed out more. Also, should it be split into two chapters? Unfortunately, while I love this story, it probably takes me the most effort to write, so it has been hard to work on recently. (Update the next day - Put out a chapter of this! Took me weeks to get it together.)
Alpha Legion short - I have a Alpha Legion short I threw together for an MMM post a while ago but I didn't post it because it was more silly than hot. My concern with this one is that I could easily see it becoming something much longer, like Iron Will, Crimson Whispers did. I don't have the space for another long project now, so I've been ignoring this one for a while. But I like it, and it shouldn't take too long to edit it...
Even in Death - The final chapter is basically complete, I just need to decide if I'm moving one section earlier so all the flashbacks will be in chronological order or if I should leave it as it is so there is a happier flashback following a sadder one. Once that's done, I can edit and post it.
Vulkan x Roboute short - Started outlining something for a friend. The pairing is cute and I want to make her something nice involving her OTP. This one will take me some research, though, so it probably won't be ready until after July. (Update - I guess I have to put on my clown makeup now, because I was reading The Art of War for unrelated reasons and ended up YOLOing this one.)
July MMM - One of the discord servers I'm in has been very keen on MMM recently. We're choosing a couple of prompts each month. Problem is, I recently wrote two stories that were a bit similar to July's prompts ("It's raining outside" is a thing in Feel for It, "knives and blood" was a thing in Afterparty). I've got something ready for it, though. Just need to wait til next Monday to post it.
Techmarine Story - This one is still in EARLY days. It doesn't even have a complete outline, just like 7-8k words in disconnected sections. I think I may need to severely narrow the scope of this one and make it either a oneshot or 3-6 short chapters. But I can't think about it anytime soon now I've signed up to a fic exchange.
Salamander Slice-of-Life Romance - My comfort project. It's coming along bit by bit, I probably add about 1k words to it a month. Still, I'm not in any sort of hurry to finish it. This is the one I really don't think anyone but me will ever want, haha. It's literally just an Astartes' first year or two on the job in a reserve company. Lots of mundanity, city life, squad dynamics, smaller deployments, and a romance with his brander-priest. I love it. It'll be ready when it's ready.
How I Am:
Warning, this is kind of a rant.
I miss being well. I was SO prolific just a month ago, before I got Covid again and had to go off my narcolepsy meds for an unrelated reason.
Even mild Covid sucks, but untreated narcolepsy is fucking shite. I've been on meds since I was 19, so I forgot how disabling it is. It felt less crushing before I was diagnosed, but at that point, that was the only way I had ever lived. Now, I've spent eleven years without the constant sleep attacks, and I can't remember how I used to manage this. (Probably badly since I ended up doing a full sleep study, lol.) It feels like I'm out of practice, if that makes sense? This whole thing has really thrown me for a loop.
Aside from writing, I haven't been painting much because I fall asleep when I sit still for more than a few minutes. Coffee helps, but I can only have one a day, so I'll drink my one coffee and then get a decent hour or two of painting at most before I'm back to being a bit useless. That may sound like a lot, but I'm a very slow painter. So, that's no fun.
I really don't want to just complain. My life is great, I'm very lucky to have a lovely spouse and not to be in a position where my narcolepsy could endanger my job or leave me homeless. I'm also lucky to be in the UK, where my diagnosis was free and I could actually afford eleven years of treatment without difficulty. But, fuck me, I want to be able to do normal human things again without falling asleep. This isn't forever, I'm off them for a good reason, but it may be a long time before I can go back on.
Ending on a happy note:
Hopefully, two friends and I will get to play Blood Bowl soon. She has played the digital version, he used to play but hasn't played for decades, and I've never played at all, so it should be a lot of fun. Plus, if there's three of us, whoever isn't playing can sub in for me if I fall asleep, haha.
#I don't wanna be like ��woe is me” and all#But man what the fuck has this year been?#2023 was one of the best of my life#2024 is gunning for weirdest and potentially worst#wip wednesday#Writing
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Made little Hero Forge guys out of every single character I've ever played at least one session of in a TTRPG. (The ones with closeups I've played for more than one session.) Details under the cut.
Top Row:
Literally Just Terezi Pyrope, Pathfinder; half-orc Investigator Made for a Pathfinder oneshot wherein my friend was playing a Vriska-inspired character. I feel the need to disclaim that we did not kill or maim anyone out-of-game. I don't even remember if we killed anyone in-game because I remember it being pretty puzzle/trap-focused?
????; Ryuutama; Crafter/Autumn Sorceress I'm kicking myself that I don't remember her name. She was a seamstress, and in the specific world we were playing in we were the descendants of space colonists, so I decided her ancestors would be from a culture with really pretty fabric patterns.
Ylva Truehand, D&D 5E; half-orc monk. A herbo if ever there was one. Accidentally became the figurehead of a coup d'etat at home and had to Leave Right Now Immediately. We only got to the part where we all met at an inn before outside circumstances meant the campaign fell apart.
2nd Row:
Katja, 3.5E D&D; human cleric prestige class (maybe a Radiant Servant of Pelor?) My very first TTRPG character! I played her in a high school friend's historical-fantasy-inspired homebrew setting campaign he ran one summer in college. She was meant to be an army doctor for Fantasy Imperial Russia and we were doing an escort mission across a desert that was, iirc, disputed territory between three superpowers? Mostly I remember killing a lot of ninjas and then stumbling across a magical oasis where the water was magically pacifying, finding the mineral that was responsible for this effect, grinding a bunch of it into powder, and then making our GM's life a living hell by slipping it into NPCs' drinks whenever we wanted something from them.
3rd Row:
Safira, Stewpot; Paladin/Artisan. This one's pretty obviously an expy of my angel OC Vehuel. Stewpot is a game about retiring from adventuring so the character concept for her was "Holy warrior chosen by prophecy to kill a great evil with a magic sword; accidentally fell in love with the great evil. Eventually killed it anyway. Deeply traumatized."
Yarrow Tunneler, Mausritter; Acorn sign wireworker. Yarrow came out so cute here! A lot of stuff in Mausritter is randomly assigned and I think her class was one of those things, but I liked the wireworker thing (basically she's a mouse electrician) and one of her starting bits of equipment was a spool of wire. There weren't any good wire spools on Hero Forge, but I managed to make a battery-looking thing for her to carry around on her back.
Esca Glowfin, Ocean Tides; mermaid. Yeah so the game wanted me to choose whether she was going to be a mermaid or pirate but I wanted to be both so I made it work. The actual character concept I had in my head does not look much like this but turns out one of Hero Forge's weaknesses is deep sea benthic horrors with needle teeth. So I just made her hot. Sorry, Esca, you probably deserved better.
4rd Row:
Minu Darzi, Shadowrun 5E/Definitely Not Shadowrun At All; elf face. This one's an expy of my demon OC Nisroc, but like, a very very tiny sliver of Nisroc's whole schtick. I tend to describe her as "what if Grendel's mother was a shitty grifter who wanted to be an influencer?" but she shoots a lot of people so I feel like her sphere of influence is powerful but limited to like. Influencing people to die.
5th Row:
Royse, 5E D&D; Aasimar rogue. Another Vehuel expy, this one much younger and less traumatized. Royse was made for a West Marches group I didn't really vibe with. The one session I played was great but the out-of-game downtime stuff felt like a part-time accounting job and I don't have any interest in accounting. Anyway Royse was fun and she was gonna be a Swashbuckler.
Pandora (& Scylax), Worlds Without Number; mage (Necromancer/Beastmaster). For the oneshot group I'm part of we've started doing a test combat session at the end of Session Zero to make sure our characters aren't going to die immediately, and after that our GM decided we should be using the Heroic rules. In the combat trial, Pandora used her one (1) spell slot to mind-control one of the wolves that were attacking us and it killed a bunch of the rest of them, so given the opportunity to add another 1/2 mage specialization I picked Beastmaster and gave her a wolf. I really liked some of the lore for this game but oof, it's super unforgiving. (I think it might be a good starting point if you wanted to play a Locked Tomb campaign, though?)
Zamira the Magnificent, Blades in the Dark; slide. This character was a disgraced stage magician who accidentally killed her assistant (maybe sawed them in half?) and I liked the concept but our Blades in the Dark party really didn't end up doing much RP, even though we are a very RP-heavy group; I kind of wish the game had facilitated it more.
6th Row:
????; Tempus Diducit; Weird Scientist. Tempus Diducit is a no-prep chaotic game about a time travel crisis where a lot of things are randomized; mostly I remember there being superintelligent octopi and making strong acids, and also me having a lot of very annoying ideas involving my specialized knowledge of both cephalopods and chemistry.
????; Subway Runners. I remember very little about my Subway Runners character but basically this is a no-prep game where your character sheet is entirely randomized and every character is probably at least a little Done With This Shit because every Subway Runners PC is a gig economy worker whose shitty gig job is fixing an urban fantasy public transit system full of extremely weird shit. I think by the end of the session all our characters had cat ears.
Miriam; You Awaken in a Strange Place; marine biologist. Once more my specialized cephalopod knowledge comes back to bite me in the ass! (Also, this is the second Miriam on the list; 'Zamira the Magnificent' was a stage name.) YAiaSP is another no-prep chaotic game; you also get to make up all the skills your characters have, and Miriam was good at Identifying Marine Animals but bad at Working Under Pressure, which was great because they were in a locked submarine murder mystery and identifying marine animals was basically of no use whatsoever. I think in the end she failed a Using Scientific Equipment roll and then bluffed that she had actually gotten the DNA results to get the murderer to confess. This is unethical if you're in law enforcement; if you're a professional marine animal identifier it's still unethical but I think it's also kind of impressive. Only I forget if it actually worked, so maybe it wasn't.
7th Row:
Heshky, Pathfinder 2E; half-orc investigator. I have literally only ever played half-orc investigators in Pathfinder, which is very funny to me. [Edit: This is no longer true! I have a dwarf ranger now.] Heshky here is not much like the Terezi expy, though. He is an expy, but of one of my OCs rather than someone else's and his backstory is that he's a former mob accountant whose boss died in circumstances that were technically not his fault, so he had to leave town for a while. I would absolutely love to play him somewhere else; he was made for my one-shot group but we ended up stretching that Pathfinder one-shot out to like 5? 6? sessions and I got very attached. (If I played him again I miiight not start him out as an investigator though, because he almost died like 3 times.)
8th Row:
Zirane, I'm Sorry, Did You Say Street Magic, baker. ISDYSSM is a cooperative worldbuilding game so I kind of forgot there was a character I played in it, but apparently I did! This guy lives in a fantasy city and works at a cafe owned by some mystery person (possibly a vampire?) but he's not worried about that. He is good at baking, but likes experimenting with weird combinations of flavors, which sometimes means his extremely well-made baked goods taste regrettable.
Kjersti, Session Zero; war-witch deserter. Session Zero is a character creation/development game without character classes; it can actually be played solo as a writing exercise too! So I just kind of went wild here. I really like the concept I ended up with and keep meaning to post what I wrote up for her; over the course of the game she went from annoyed arcane college student to spoiled rich girl to army deserter trying to survive a magical war crimes-induced apocalypse and daydreaming about overthrowing her own government in no time at all.
Edie, Genesys; dwarf mad alchemist. The setting we decided on for the Genesys one-shot was cyberpunk fantasy, a bit like Shadowrun but if magic had always been in the world, so I decided to pull out one of my old, old LJRP characters (Ed Espis) and repurpose her. Edie grew up a third- or fourth-generation corporate citizen and very privileged, but when her parents died under mysterious circumstances and she was fired shortly thereafter, the company decided she had to pay off all the resources they had invested in her entire family so now she's broke and has to do crimes (petty) instead of crimes (war) to live. She ended this session by shooting a guy in the head but listen, he extremely deserved it.
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Hi more Jessie questions,
So I have no idea how to phrase this one, this is pure brain soup that came from me smashing things I know against new thing I know and now soup, anyway, The first edition of Warhammer 40k was a TTRPG called Rogue Trader, and it had robot rules. The way the designers wanted you to play with the Robots is you had to program them, physically, using a sheet of command squares that you cut out and sequenced like this (taken from: https://youtu.be/tXXHcDvksGk?t=593).
Now you can write these out,
like I did (and if you do it right you can add in a shooting phase), so this isn't something that's impossible to do. So here's the scenario; Jessie creates some form of life and adds a basic command sequence to the snap. This seems eminently possible, however, would Jessie have the A. Will, B. Patience, C. Drive to want to actually learn a programming language (if something this basic can be called that) and use it? Or would she only make single-action creatures which she then just throws into a homunculi dungeon?
And;
In the same genre of 'Jessie can do this thing, but would she', would Jessie make herself Omnipresent? This might just be me, but I find the concept of omnipresence deeply terrifying. Part of the way I rationalized God was that He was unreactive because He was omnipresent; knowing about everything everywhere all at once made it so that it was impossible to be able to perceive the world as anything other than endless information mush. While Jessie is omnipotent, you've said you didn't want her to be able to expand her mind or grow her own brain power (via snaps at least), so I wonder if she would be overwhelmed by omnipotency? Like she tries it out and lays on the couch for five days observing rain falling on her while she is a forest growing 500 miles away from her house, and the ground beneath snails mating a continent away, and the food moving through the digestive tract of Trouble in the kitchen over from her. While it technically makes her non-omnipotent to not be able to be omnipresent, the benefits of being a single reactive being far outweigh being able to be the iron mined and smelted in a steel mill while also being the mill itself. It also adds the terrifying possibility of 'what if Jessie was competently omnipotent and omnipresent at the same time?'
And;
If Jessie could have chosen her Divinity (becoming the God of X instead of The God) would she have chosen differently, or would she always choose The God?
first question: if you mean, could she program one just for the sake of doing it -- i think that she has the will and patience, but not the drive. she can be very persistent, but that most often manifests as vengeance for her. i can't see her being motivated to make those little guys when intuitively writing them is so much easier. if you mean could she use this method to create living things that act independently of her writing them: no, because a writer still needs to keep track of all of a character's actions and history in their own mind, no matter how well their thought processes are atomized and mapped out.
second question: jessie could make herself omnipresent, but the aforementioned scene where she attempts to make herself perfect at multitasking and splits her stream of consciousness accounts for this as well. as an easily overstimulated person, she can barely handle being present in just one place without exploding, so being present in literally every place all at once is probably the 8th circle of hell for her personally. beautiful examples by the way- if she was also competent at being omnipresent, i think she would be an entirely different person -- or maybe just act 3 jessie (chain hair jessie). act 3 jessie's omnipresence would be defined by functionally erasing anything outside of a specific AoE determined by her sensory capacities and any extension that she's consciously putting forth the effort to create (ex: imagining the news broadcasting about her on the other side of the planet somewhere would make this place exist until she stopped thinking about it). i could picture her handling true omnipresence much more gracefully, though; in act 1, jessie has barely experienced life beyond a teenager's scope, and she reacts to many things with the same violent shock that an infant would have. in act 2, she doesn't experience much compared to someone who's lived for hundreds of years, but she experiences many extremes in a short amount of time, causing her to become desensitized to all but the most extreme forms of interaction with the world. by act 3, she is numb to most experiences, and i could see her handling an infinite barrage of them much better; however, it would ultimately only expedite her disease of ennui.
third question: i still think she would refer to herself as The God, The Author, or The Writer. it's a combination of important things including emphasis on herself as the main character, a lack of competitors, and a reference to the delusion she felt persecuted for.
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OC TAG GAME
tysm to @nuwanders for the tag!
rules: sort your OCs into the below categories and (optionally) make them in this picrew.
tagging: anyone who would like to participate! this was fun and i love hearing about y'all's ocs 💕 i am just truly terrible at remembering usernames and noticing who likes to do this kinda thing 😅
these all ended up being ttrpg characters bc ofc they did aowifejaoiwf also, i made sure to choose a different one for each even if maaaaybe caerellia might be both my favorite AND the meanest
it's so hard to pick a favorite but if i HAVE TO, it has to be caerellia asperanas. she's my most extra character and i am so utterly obsessed w her and the stories that we tell w her. she's an icon!!
(please excuse this poor approximation of her 😂 she isn't actually gray. i tried to use my own art but it was very blurry sized down for some reason and i didn't have time to fix it aoiejfa)
iris is my latest gal! i made her as an extra character for a modern text-based ttrpg game we play on discord w some pals and she's a delight. she is an ex-hacker who so desperately wants to be a hacker again but she's legally not allowed to touch computers anymore. she and her wife ran away together after she left her life of crime and adopted two kids, and she writes lesbian romance novels.
okay, okay: i definitely have long lost ocs that i made when i was a teenager that i could have included here but honestly, i don't remember them! so i'll go with elen "i'd steal an extra horse for you" arel bc she was my very first d&d character from my very first game AND the first oc i really loved as an adult.
this was tough bc i don't really oaifjeoai like making mean ocs so tatjana is probably the closest to truly mean, mostly just bc she uh. participates in ritual sacrifice and actively discriminates against the undead and finds them to be unholy abominations. 💔 but she's really just trying her best out here in the dog-eat-dog plane of ravenloft.
this one was easy: saga, hands down. she is my soft girl, despite uh almost quite literally being made of stone. i love her.
this made me realize that i have not ever really posted about ashes but going from a 20+ level fighter and the leader of asmodeus's armies to a banished first level cleric of redemption would make you grouchy too!
ary, buddy, i'm sorry, but you're the biggest dumbass i've ever played and i love you for it!!! i think they have a -1 to INT despite being one of my highest WIS characters aijfaoiwf
eaven is the eladrin wizard that i made to playtest the strixhaven setting that we homebrewified w my wife/dm! she'd gotta be the smartest bc she was literally made to be a scholar (tho i do have a handful of other characters who could fit.) this is her spring form w the pink hair but she has a few different seasonal appearances.
val flores is one of my modern ttrpg girlies; she is a HUGE FUCKIN' DORK who loves ttrpgs so i think we'd get along the best. also, chronically ill bitches gotta stick together.
#tagged#oc: caereliia asperanas#oc: iris rosenfeld#oc: elen arel#oc: tatjana eirhart#oc: saga#oc: ashes orra#oc: ary longshot#oc: eaven connallain#oc: val flores#oc blogging
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